As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs.
Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.
- Authored by two internationally recognized experts in the field of game (Heather Maxwell Chandler & Stephanie O'Malley Deming) providing readers with real world perspectives and insight
- Concentrates on software localization specifically for all major platforms in the game industry
- Provides a detailed plan for developing and executing localized game SKUs
- Emphasizes localizations for European and Asian languages where gaming and game development are consistently expanding
- Offers advice from industry professionals on how to achieve localization-friendly development and uses real-world case studies to illustrate
The Foundations of Game Development Series provides coverage of the key concepts and technical instruction students need to complete their game development curriculum as well as provide them with the industry knowledge to be successful professional game developers, programmers, producers, and designers.
About the Authors:
Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series.
Stephanie O’Malley Deming is a software development producer, consultant and operations executive with more than 15 years of experience in worldwide, award-winning, educational and entertainment products for companies including Activision, EA, LucasArts, Capcom, and 2K Games. She specializes in localizations and has successfully sim-shipped hundreds of language versions of high profile titles including the Guitar Hero™ series, the Call of Duty® series, League of Legends among many others. Stephanie founded XLOC, a company that offers web-based applications for easy localization management, and works as a production consultant for interactive game companies.